Hatch 22, inner door
Rebex22.cc sci fi AI roleplay aboard a stranded station
Seventeen people were aboard when the power fell: sixteen crew, and the new arrival, who is you. Read each woman's file, find the line she has blacked out and ask her about it. They are AI characters, and each one remembers what you ask.
- 16
- crew files, each belonging to an AI character
- 51
- minutes of darkness with no agreed account
- 24–55
- the crew's ages, each with a specialist's career
- 3
- days with every file open, no card
The crew of Rebex-22, one portrait each
Open every crew chartDeck 1
Sci-fi AI roleplay aboard a stranded station
Most roleplay sites give you a costume and a blank page. Rebex-22 gives you a locked room. Somewhere around the fiftieth day of a long drift the station lost power for fifty-one minutes, an airlock cycled once, a vault stood open, and nobody agrees on the order of those things. You have just come aboard. Everyone has a version, and every version is told by someone with a reason.
Not one story, sixteen
There is no master file with the truth in it. The captain has the report she signed. The xenobiologist has the part she did not file. The cook has an observation about trays that sounds like nothing until you set it beside the security chief's smear on camera twelve. Each account is true as far as its owner can see, and each leaves a hole of exactly her own shape. The pleasure of the place is laying them over one another until the holes line up.
This is a site for slow dread rather than shocks. Nothing leaps out of a vent. What happens is that a quiet woman says one sentence you cannot stop turning over, and you go and ask someone else about it. A flirtation, if you let one grow, is simply another way of being told things.
Who you trust is your choice
Talk to everyone or to one. Believe the captain, or the one person she would rather you did not ask. The crew treat you as you treat them: ask Oksana a careful question and she gives you a careful answer; come at Anja sideways and she will lie with great charm. Nothing you do ends the game. You can leave a conversation with the wrong idea and come back with a better one, and the woman you wronged will remember that, too.
Deck 2
Station log
Six entries to begin with, written in the first person by the women who made them. Read them the way you would read someone else's diary left open on a table: quickly, and slightly ashamed of how quickly.
Entries by deck
Each entry is three lines of typed text and ends on something that needs an answer. There is no sound and no footage, only her words. The button under an entry opens her line with that account posted as your opener, so her reply comes from within it. The Incident File on the berthing page holds sixteen of them; the filters sort them by the deck each woman claims to have been standing on and by how she sounds when she says it: guarded, warm, evasive, reckless.
Deck 7
What Rebex-22 is, and what it is not
The station is invented, the future is invented, and every woman aboard is a made-up character voiced by an AI model. Nobody exists behind a chart.
Where the story stops
Attraction runs through the place the way damp runs through a hull, and you can flirt your way into a woman's confidence if that is how you want to play it. Whatever the plan, a scene that turns explicit is drawn down to darkness first. Nobody can be met, rung or visited, and there is no film, no live feed and nothing for sale. Each woman has a portrait on her chart and another on the front page, and that is the whole of the picture side for now. The chat does not give medical advice, and the doctor aboard is a character who says so.
It helps to know the pace before you start. Nothing here is hurried, and a good session is often one question asked well and one answer turned over for a while. People who enjoy it tend to keep a mental wall of string and pins: Anja said she slept, the footage on camera twelve disagrees, Thandi says the lock was reset by hand. You do not have to write any of that down, because the women hold the thread for you and bring it back when you return.
Deck 6
Who is aboard
Grouped by department, the way the muster list reads. Sixteen invented women aged 24 to 55, whose loyalties divide over one hour of one night.
Command and security
They hold the keys and the report, and they know exactly how it reads.
Machinery and systems
They hear what the hull is saying when everyone else has stopped listening.
Science and records
Specimens, logs and signals: they argue about what counts as evidence.
Flight and navigation
They know where the station is, and where it should have been.
Stores, soul and soup
The people the rest of the crew confess to, one way or another.
Who keeps which hours
The women keep the clock of their hometowns, so a conversation at dawn your time may find Mei Tsuchiya mid-afternoon in Kyoto, and Britta Lund awake long before the galley should be. If you like to prowl at night, try Oksana, who never sleeps, or Imara, who says she does not.
Deck 4
Mission briefing
The whole of the procedure fits on a card pinned to the hatch. There is no software to fetch and no form to complete ahead of your first question.
Open a chart
Start with whichever woman you find yourself curious about. If nothing on her chart grabs you, the Incident File has her account of the dark hour in three lines.
Ask her about the redaction
The button posts her account, or a question of your own, as your opening line. It uses up one message from the 10 a guest is allowed.
Say what you actually think
Press, soften, accuse, flatter. The tone menu inside a conversation lets you choose between friendly, flirting and romance, whichever suits the woman.
Compare, then return
Talk to someone else, come back with what she said, and watch the first woman change. Or clear the conversation from its menu and start her account again from the top.
How to talk to the crew
Be exact. A crew member gives a precise answer to a precise question and a shrug to a vague one. Say "the aft ring came back by hand" and Thandi will tell you whose hand she thinks it was. Say "something odd happened" and she will agree and change the subject. She also keeps a short note of what you asked, and you can open and edit those notes whenever you like.
What they won't say first
Nobody opens with the thing that scares her. Expect to be tested: Soraya Elam is paid to notice the places where a story goes quiet, and she will notice yours. If you go quiet for a while, a woman on probation or Plus may open the line herself, timed to her own clock, and your bunk page has a switch to stop it.
Deck 8
Rations and what they cost
Three states, laid out side by side. Nothing renews on its own, so no one has to cancel anything.
| On the card | Probation | Minimum | Plus |
| How long | 3 days from boarding | After probation, with no end date | 30 days, or 365 |
| Questions | Not counted | 10 a day | Not counted |
| Crew files | All of them | The first 3 you wrote to | All of them |
| She raises it first | Yes | No | Yes |
| Cost | Nothing | Nothing | $15, or $99 |
Probation, minimum and Plus
A guest can ask 10 questions without an account. Boarding opens every file for 3 days; no payment details are asked for. When probation ends you drop to minimum rations, and every conversation you started stays where it was. The short block of Plus runs 30 days at $15; the long one runs 365 days at $99. Both are bought with USDT, and both end the daily count. You get no refund unless the law demands it; the articles give the exact wording.
Deck 3
Crew manifest
Sixteen charts hang on the hatch, each with a crew number, a trade, a hometown and one line struck through in black. Imara Holt commands. Lena Vosk studies what the survey brought back. Jin Alvarenga sings to the coolant. Oksana Bray watches all of it on camera twelve.
AI
Jin, 32
reactor engineer
I sing to the coolant.
AI
Imara, 54
station captain
I haven't slept since the incident.
AI
Valeria, 26
medical officer
Tell me where it hurts first.
AI
Hjördis, 55
chief engineer
Forty years of rust, and I love it.
Sixteen files
A chart is quick to read. It tells you what her work is, which city she left behind, how she speaks and what she wants out of you. Hjördis Ström, fifty-five, has kept machines running for forty years, and on her chart that is a boast and a warning in the same breath. Thandi Zulu, twenty-four, newest to the crew, is the one most frightened by how simple her own account is.
The redacted line
Every chart has one line struck out, and the strike is the invitation. You are not told what is beneath it; you ask her. Some will give it up for a good question, some for a bad joke at the right moment, a few only after you have been honest about something of your own. What she is hiding is not always a secret. Sometimes it is simply the thing she is most ashamed of having seen.
Deck 5
The incident, sixteen versions
Here is where the accounts pull apart, set out for you in the plainest terms so that you can start putting your own marks on the wall.
Where the accounts disagree
The captain says the vault opened by itself. Lena says it opened from within. Hjördis says nothing opened that was not meant to, because the whole blackout was staged to turn heads towards the aft ring. Anja says she was in her bunk, eyes open. Margit counts one suit missing; Valeria counts one heartbeat too many. If you add up everyone's claims, you do not get a single culprit, you get a station with one more passenger than it ought to have. That is the puzzle, and neither the site nor the women will hand you the solution.
There is also no correct ending and no counter that says how close you are. If you want one, the file does not offer it. What the file offers is that each woman changes her mind in front of you when you give her something new, and what she tells you on Monday she may amend on Thursday.
Deck 9
Questions at the hatch
Is there one true story?
No. The crew's accounts contradict each other on purpose, and what you choose to believe is part of the game. The women change their minds when you give them a reason.
Do they remember what I found out?
Yes. Each woman keeps a short note of what you asked and what you told her, you can read and edit it from the conversation menu, and she brings it back later.
Is it horror or romance?
Mostly suspense, with a thread of attraction that depends on whom you trust. Nothing turns graphic: every conversation cuts to black, on every plan.
Are the crew real?
No. They are invented AI characters in an imagined future, each with her own portrait, and none of them can be reached anywhere but here.
What does Rebex-22 cost?
Boarding costs nothing and opens every file for 3 days. Past that, the minimum allowance is 10 questions per day, and Plus at $15 removes the cap.
Who is aboard?
The crew are grown women, 24 to 55, each with a specialist's career. A visitor must be 18 at the least.
Do I need to know science fiction?
No. Everything the incident depends on is in the charts and the log. If you can read a witness statement, you can play.
Last watch
The hatch is open
Pick a chart, find the black line and ask the woman behind it what she saw. She has been waiting for someone who would ask properly.
Open the Incident File










